Short: New better MIDI-Instruments for ADoom Author: zrx.oms@sci.fi (Zer0-X/o'Moses) Uploader: zrx oms sci fi (Zer0-X/o\'Moses) Type: game/shoot Architecture: m68k-amigaos These new MIDI-Instruments for ADoom should sound yet even more better than the ones made by Joseph Fenton. They also need some more disk space and memory though (over 4 megs unarchived). !! Just for a little test, try out the level 8 in episode 1 from Shareware, Registered or Ultimate Doom, (Cheat: IDCLEV18) to compare the sets ;=) !! I created this using the samples taken from Christian Buchner's GMPlay V1.3 archive. (Hope you don't mind :) To use it, unpack the archive into your ADoom directory, overwriting the (possibly) existing old MIDI_Instruments file (no source is included). Then start ADoom with the -music option or MUSIC icon tooltype. Little info about the samples: - The original ones in GMPlay V1.3 were in 8bit, 44100 Hz, mono, and I have converted them into 11025 Hz. - The end from some samples has been cropped to save disk space and memory a bit since who needs the silence in the end of them. - All the neccessary samples have been (hopefully) correctly looped. - Basenote-levels are (hopefully) set correctly according to GMPlay V1.3. - A little over 12 hours of work has gone into this.